
I'm Mark Auman, a game developer from Brisbane who's been building games and interactive experiences since 2013.
I've been developing games since 2013, starting with hobbyist projects before pursuing a Bachelor of Games Interactive Environments and working my way up to collborating on industry partner projects with clients such as AWIC, BMW Group and the QUT Design Academy.
During my Bachelor of Games and Interactive Environments at QUT, I worked on everything from small game-jam prototypes to a VR research project for QUT's ARC-funded Mars Perseverance Mission visualisation system. Along the way I've worn hats as lead designer, programmer, UI developer, CG artist, project manager, and producer.
I'm currently working as a Junior Software Developer at MAXART, further growing my skills across game and software development. I continue to develop my own personal projects, and participate in game jams to keep my creative skills sharp and connect with the wider development community.
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A broad skill set developed across university, research, and professional work.
Working across software and game development projects in a professional studio environment. Applying and expanding skills in programming, design, and production.
Built a 3D Geological Data Visualisation System for the ARC-funded QUT Mars VR project. Allowed users to examine chemical compositions of rock samples collected by the NASA Perseverance Rover, with data sourced from PIXLISE.
Led and contributed to multiple team and solo projects across design, programming, UI, mobile development, art, and production - including industry client project for Awesome Women In Construction, BMW Group and The QUT Design Academy.