
I participate in game jams to sharpen my skills, experiment with new ideas, and have fun. Most are 48-hour sprints where constraints breed creativity.
Play as a cereal loop tumbling around a kitchen. Explore a free-roam kitchen hub world across three levels - reach a bowl of milk, collect all golden loops, and beat the target time for three stars. Inspired by I Am Bread and Egging On.
A relaxing math puzzle game centred on a triangle of ten points and circles. Players use addition, multiplication, and subtraction to reach a target number in the top circle. Features ambient music and customisable aesthetics - a deliberate change of pace from more action-oriented jam entries.
Take on the role of a babysitter tasked with keeping a baby happy and laughing - while also completing household chores given to you by the parents. Balance entertainment with responsibility in this chaotic, light-hearted 48-hour jam game.
A puzzle platformer where you control two characters - OT and AT - who have been separated and must navigate puzzles to reunite. Clicking an obstacle in one room sends it to the other and can reverse its role: a cube blocking OT becomes a staircase for AT; dangerous spikes for AT become a bounce pad for OT. The game also adheres to the "Roles Reversed" theme through its narrative - by the end, OT and AT's roles will have swapped from where they started.
Before entering a dungeon, players trade certain stats for others using a Greed Stat mechanic - less health for more attack, less defence for more gold, or less fire rate for better item drop chances. Risk and reward in direct service of the "Less is More" theme.
An arena bullet-hell survival game where the player fights off hordes of enemies for as long as possible. The arena periodically "toggles" over 25 different settings on and off - affecting the player's abilities, weapons, enemy types, and the arena layout itself - making everything genuinely out of your control. The game grows progressively harder as the player adapts to constantly shifting rules.
A wave-based survival shooter and spiritual sequel to One Shot In The Chamber. Between waves, the player must choose to give up one ability or resource in order to receive something else in return - the trade-off is unpredictable. Will it be good? Will it be bad? Nobody knows.
A wave-based survival game built around a single constraint: you only have one weapon - a single magic bullet. Fortunately, the bullet can be summoned back or teleported to, and mastering these two abilities is the key to surviving the relentless enemy onslaught.