Design · Programming · Production
Game developer based in Brisbane. Crafting interactive experiences since 2013 - from games and VR experiences to mobile apps. Currently working as a Junior Software Developer at MAXART.
I've been developing games since 2013, primarily using Unity. My work primarily spans game design, programming, and production.
I studied a Bachelor of Games and Interactive Environments at the Queensland University of Technology (QUT), working on everything from small arcade shooters to VR research projects for NASA's Mars Perseverance Mission.
Read More About MeA selection of my best work from university, research, and personal development.
Collagionary
A social multiplayer game where players build collages to represent words and compete to guess each other's creations.
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An interactive VR system for exploring NASA's Mars Perseverance Mission data with 3D geological visualisation.
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A turn-based construction management game built for Awesome Women In Construction, simulating real building projects.
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