About the Game
Join Dungus The Dung Beetle and Webster The Spider as they roll and swing their way across the Forest Floor!
Race your way through 8 courses and try and set the best time possible by controlling Dungus as they roll and bounces around on their beloved dung ball, and Webster who hangs on for dear life as they grapple, swing and zip around through the air!
My Process
The core design goal of Dungus & Webster was to create a movement systems that made navigating levels satisfying. To support this, designing courses that utilised both characters equally required careful consideration of where ground paths and aerial paths could intersect, diverge, and complement each other.
Each of the eight courses was designed with both movement mechanics in mind from the start, with deliberate placement of slopes, platforms, and grapple anchor points. The goal was that no single course should feel like it "belongs" to one character (although some levels do subvert this expectation to make them more distinct). As a result, players are intended to feel like they can shave off a couple more seconds by experimenting with using the two movement systems to varying degrees.
A leaderboard system was implemented so players can race against their own best times, as well as other player's times which significantly increased the game's replayability during internal testing. Fine-tuning the physics for both characters - particularly Dungus's momentum-based rolling and Webster's web grappling - was the most time-intensive part of development, but produced the satisfying feeling the movement systems needed.
